Apollo’s Lunar Module Simulator

Have you ever wondered how astronauts trained for landing on the moon during the Apollo program? The answer lies in the Apollo Lunar Module Simulator, a crucial tool that helped prepare astronauts for the complexities of a lunar landing.

Apollo 11 Lunar Module: Eagle

Specifications

Weight: 33,500 pounds (15,195 kg)
Height: 23 feet (7 meters)
Diameter: 14 feet (4.3 meters)

Mission Data

Launch: July 16, 1969
Landing: July 20, 1969
Time on Moon: 21 hours, 36 minutes, 21 seconds

Achievements

Samples Collected: 47.5 pounds (21.5 kg)
Historical Significance: First manned spacecraft to land on another celestial body

The Apollo program marked a defining moment in human history, as it enabled humanity to take its first steps on the moon. However, the path to this great accomplishment was not without its challenges, including the need to prepare astronauts for the complexities of space travel.

To help meet this need, NASA developed the Apollo Lunar Module Simulator, a cutting-edge training device that closely replicated the Lunar Module, the spacecraft that carried astronauts from the Apollo Command/Service Module to the lunar surface and back.

The simulator was an indispensable tool that provided astronauts with a realistic environment in which to practice various aspects of the mission, including descent and ascent operations, rendezvous procedures, and emergency procedures.

By using the simulator, astronauts were able to develop confidence in their abilities to carry out the complex tasks involved in a lunar mission. As a result, they were better equipped to handle the demands of space travel and were able to make their way to the moon with a greater degree of proficiency.

The Apollo Lunar Module Simulator was designed and built by the Grumman Aircraft Engineering Corporation, now known as Northrop Grumman. Grumman was the primary contractor for the Lunar Module and was responsible for its design, construction, testing, and support.

The simulator was designed to closely mimic the actual spacecraft and was an integral part of the development and training process for the Lunar Module and the Apollo program.

Astronauts had been training for moon flights in simulators since 1965. But how do you simulate an experience no one has had before? Find out in this exciting article about the fantastic innovation of the lunar module simulator.

Explore the remarkable achievements of the Apollo astronauts, including key missions, notable figures like Neil Armstrong and Buzz Aldrin, and the lasting legacy of lunar exploration by checking out our comprehensive article here.

Apollo Simulator

The LMS, or Lunar Module Simulators in Houston and Cape Kennedy, were produced by the Link Group of Singer General Precision Systems under contract to Grumman Aircraft Engineering Corporation. Farrand Optical Company provided visual display units.


LOLA or the Lunar Orbit and Landing Approach
LOLA, or the Lunar Orbit and Landing Approach

Lunar Module Mission Simulator

The Lunar Module (LM) Mission Simulator is a large, complex machine that operated at the Kennedy Space Center between 1968 and 1972.

Every Apollo astronaut used the LM simulator to train for landing on the Moon before their mission. Only one was built, and remarkably, it survived in good condition up to this date.

The LM simulator consists of a cabin (LM Ascent Stage with complete original interior), four large rear-projection projectors and screens mounted outside the windows, an operator console, tape-drive computers, and a simulated lunar surface model and camera.

Instructors could introduce malfunctions at the operator’s console into the simulated mission the astronauts were running inside.

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Grumman Lunar Module Simulator, Bethpage and Binghamton, NY, 1968.
Grumman Lunar Module Simulator, Bethpage and Binghamton, NY, 1968.

They devised theoretical designs and incrementally developed the spacecraft simulators based on new data from each Apollo mission leading up to Apollo 11’s landing on the Moon.

The Link Group of Singer General Precision Systems produced the Lunar Module Simulators in Houston and Cape Kennedy.


This July 20, 1969 photo made available by NASA shows Apollo 11 astronaut Buzz Aldrin in the Lunar Module cabin during the translunar coast. AP
This July 20, 1969 photo made available by NASA shows Apollo 11 astronaut Buzz Aldrin in the Lunar Module cabin during the translunar coast. AP

The Apollo project meant more than $100 million in contracts to Southern Tier companies, primarily Link and IBM Corp. It was under contract with Grumman Aircraft Engineering Corporation, with visual display units provided by Farrand Optical Company.


The picture shows Armstrong and Aldrin during the Apollo 11 landing rehearsal.

LM Simulator With Real-Time Digital Programs

The Lunar Module Simulator was designed to train flight crews for the lunar landing mission. It consists of an instructor-operator station, controlling computers, digital conversion electronics, external visual display equipment, and a fixed-base crew station.

Actual flights are simulated through computer control of spacecraft systems and mission elements modeled by real-time digital programs.


Neil Armstrong, commander for the Apollo 11 moon landing mission, is in a lunar module simulator at Kennedy Space Center in July 1969. AFP/Getty Images
Neil Armstrong, commander of the Apollo 11 moon landing mission, was in a lunar module simulator at Kennedy Space Center in July 1969. AFP/Getty Images.

Dynamic Out-The-Window Scenes

Dynamic out-the-window scenes are provided through an infinity-optics display system during the simulated flights.

The visual display system attached to the LMS crew station consisted of a five-ton system of lenses, mirrors, and mounts.

The heart of the simulator was a crew station that resembled the actual spacecraft in all details.



The landing and ascent model generates the lunar surface’s simulated views from approximately 8,000 feet almost to touchdown.

And are transmitted to the visual display system through high-resolution television. The images are available either forward or in the window of the LMS crew station.

The Horsefly

Document records that Armstrong saw what appeared to be a 200-foot tall horsefly in the distance after landing on the Moon. He announced there would be no EVA.

After that, Neil was asked by the engineers simulating Mission Control why he would cancel since large horseflies were common in Texas, where Armstrong lived.

Neil’s response: He was not as concerned about the 200-foot horsefly as he was about the 10,000-foot man who had placed it there.


LMS training reports.

The Official Familiarization Manual

Fun facts: Apollo 11’s crew later determined that they had spent 2,000 hours in the simulators. Furthermore, Apollo Astronauts would even sleep overnight inside this device to prepare for three-day stays on the Moon.

Those interested in learning more about the LMS can go to the official Lunar Module familiarization manual below.

If you want to know more about the Lunar Module, read this more extensive article, The Birth of Apollo Lunar Module LM.

FAQ

What Was Apollo Guidance Computer (AGC)?

AGC was the primary computer system of the Apollo program that successfully landed 12 astronauts on the Lunar surface.

There was one AGC on each Apollo Command Module and another on each Lunar Module. A second backup computer system was called the Abort Guidance System (AGS) on the Lunar Modules.

The AGC was the first computer based on silicon integrated circuits.

What Was The Display and Keyboard (DSKY)?

Astronauts interacted with AGC using DSKY (for “display and keyboard,” pronounced “DIS-kee”). The DSKY human interface was built around the concept of verbs and nouns.

It was a combination of 7-segment numerical displays, indicator lights, and simple keypads.

In conclusion, the Apollo Lunar Module Simulator played a crucial role in the success of the Apollo program. It allowed astronauts to practice the complex tasks involved in a lunar mission in a realistic environment, helping to ensure that they were fully prepared to take on the challenges of space travel. The simulator stands as a testament to the ingenuity and dedication of the people who were involved in the Apollo program, and it remains an important part of the history of space exploration.

If you’re curious about the inventions from the Apollo Program, check out our in-depth analysis in our article, 42 Inventions from the Apollo Program.

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